Construct a 3D scene which includes a landmark which is well known in your local area.
This activity is similar in nature to the World Landmarks except that the focus is on landmarks of a particular locale that students may readily see or identify with. Characteristics of local landmarks may also have significant folklore associated with them. Examples of local landmarks could include railroads, bridges, buildings, terrain features, trees, or other well-noted objects.
The teacher may ask the class to come up with a list of local landmarks. This list can be used to help students choose what to build. A map of the local area may be helpful. Brochures of the local area (often available from community centers or chambers of commerce) often have pictures of the region's landmarks.
The teacher discusses key points about landmarks.
Students are asked to think of a local landmark that is well known and instructed to construct a scene incorporating the landmark with \GGB.
The landmark should be made using the geometric shapes and colored and textured as the student desires.
Students print out the results. Class discussion should be encouraged.
The teacher reviews the on-screen landmark development or uses the printout to assess each student's depiction for the inclusion of important features.
Discussion and questioning should focus on the environment and conditions in which the landmark was developed. Students should be encouraged to recognize the use of particular styles in more local examples as a homework assignment.
The teacher may also evaluate a written description of the activity scene.
Make a map of the local area and place printouts of the students' landmarks in the appropriate spot.
Some landmarks may include complex renderings. Have the student approximate the major features with the program and not try to exactly replicate the structure. Discuss the value of conceptualizing an idea.