Construct a 3D animal using the basic geometric shapes
Most people like to hear or see stories about animals and other imaginary, fantasy, or mythical creatures (e.g., Loch Ness Monster, Unicorn, Fairies, Dragons). This activity encourages the student to experiment with basic shapes (e.g., cubes, cones, rectangles, spheres) to construct animals and other imaginary creatures of one kind or another.
Gather pictures of different animals and imaginary creatures to use as models for this activity. Solid toy objects may also be used as models.
The student will be asked to pick an animal or other creatures they are familiar with or have seen illustrated somewhere and develop a model/replica of it using the basic geometric shapes.
Students should keep track of how they construct the 3D picture so they may relate that to the rest of the class. After the scene is developed, students will save and print the results.
Class discussion should be encouraged.
Teacher reviews on-screen model development or use the print out for assessment.
Discussion and questioning should focus on why the student chose a particular animal or other creature and how the model was constructed. The teacher can assess student understanding of how the student uses the basic shapes to model the picture. Watch for creative uses of the function tools in the program and how the basic shapes can be modified to make models (e.g. stretching, scaling, texture and color usage).
Evaluate a written description of the activity scene.
Have students create a collage of scenes to create a zoo, farm, or other animal environment theme.
Make models from other media using the technique used to develop the 3D object. Encourage students to do this as a group activity.
Add backgrounds and other objects to the animal model to create a story.
Have students create their own imaginary animals.
Tools that will be very helpful are Rotate, Overhead Camera, Stretch, Copy and Move. Drawing books are also helpful with conceptualizing a model. Spheres and domes can be stretched to make a variety of other interesting and useful shapes. When using the chicken foot object, rotate the scene so the student is underneath the model.